AI Insights · Timothy · April 2022
Top 5 Character Collection Games on iOS in Saudi Arabia: Q1 2022
In Q1 2022, the top 5 character collection games on iOS in Saudi Arabia showed varied performance in weekly downloads, revenue, and active users. Here’s a closer look at their trends.
In Q1 2022, the top 5 character collection games on iOS in Saudi Arabia showed varied performance in weekly downloads, revenue, and active users. Here’s a closer look at their trends.
انتقام السلاطين from ONEMT saw its weekly revenue fluctuate throughout the quarter, peaking at approximately $184.6K in the last week of March. Weekly downloads showed a significant drop from 2K at the end of December to 638 by the end of March. Meanwhile, weekly active users decreased from 21.6K to 15.2K over the same period.
Clash of Clans by Supercell experienced a varied trend in weekly revenue, starting at around $207.8K at the end of December and closing the quarter at $182.3K. The game maintained a steady download rate, with numbers ranging from 6.6K to 11.8K. Its weekly active users remained robust, fluctuating between 403.9K and 462.3K throughout the quarter.
Rise of Kingdoms from Lilith Games showed a noticeable decline in weekly downloads, from 9.3K in the first week of January to 5.3K by the end of March. Weekly revenue peaked at $144.6K at the end of December and saw a downward trend, closing at $85K. Active users saw a rise from 14.5K to 31.6K early in the quarter but settled at 22.6K by the end of March.
Genshin Impact: Natlan Launch by COGNOSPHERE PTE. LTD. had a fluctuating pattern in weekly revenue, starting at $63.9K and reaching $121.4K by the end of March. Downloads for the app ranged from 3.5K to 10.9K during the quarter. Active users showed a slight increase, ending the quarter with 96.3K compared to 96.2K at the start.
Evony by TOP GAMES INC. experienced growth in weekly downloads, starting at 5.7K and peaking at 19.6K by early March. Weekly revenue started at $59.9K and saw various fluctuations, ending the quarter at $55.6K. Active users increased from 14.6K to 41.5K by mid-March before settling at 26.7K by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower.